BEST CUSTOM FANTASY FOOTBALL LEAGUE SETUP
Playing Fantasy Football becomes addicting really fast. I always hear how people won their league and I always ask what kind of league are they in. 99% of the answers I get are "The Yahoo/NFL/CBS/NFL base league with the base point systems and rules." The base leagues are okay, but you as a league player can make the experience better through customizing your league to make every position equal and also more challenging so that your league is always on the edge of their seats everyday of the week.
I play Yahoo Fantasy Football due to how simple they have it set up. I have played all the others as well and still like Yahoo the best. I don't like any leagues except for 12 man leagues. Having less makes it where you just have to be lucky and takes the challenge out due to everyone's roster being completely stacked with studs. Having more than 12 teams makes the league pretty boring and your bench players are awful.
Below is what I recommend for a 12 man league and after you go through my Yahoo settings, I will tell you what makes these settings the best for anyone to use.
My Yahoo League Settings/ Point Setup
Roster Spots:
QB
QB
WR
WR
RB
RB
TE
W/R/T
K
DEF
BENCH
BENCH
BENCH
BENCH
BENCH
BENCH
BENCH
BENCH
K
DEF
BENCH
BENCH
BENCH
BENCH
BENCH
BENCH
BENCH
BENCH
Maximum teams in league: 12
Type of scoring: Head-to-Head
Start League scoring in: Week 1
Can’t Cut list provider: Yahoo Sports
Maximum Player acquisitions for entire season: No maximum
Maximum trades for entire season: No maximum
Time manager have to protest trades: 1 day
Last date to trade player: Up to you
Allow draft pick trades: No
Trades Reviewed by: Votes (all league managers)
Time players are on waivers: No waivers
Determine waiver priority by: Continual rolling list
Waiver Rule: None
Live Draft Pick Time: 2 Minutes
After draft, make all unowned players: Free Agents
Make League Publicly Viewable: No
Invite Permissions: Commissioner Only
ONLY APPLY IN
HEAD-TO-HEAD LEAGUES
Playoff Weeks: Week 14,15 and 16 (6 teams)
Playoff Tie-Breaker: Best regular season record vs opponent
wins
Playoff Reseeding: No
Lock Eliminated Teams: No
Maximum player acquisitions per week: No maximum
Divisions: No
League Pickem Game: No
SCORING SETTINGS
Passing
Passing Touchdowns: 6 Points
Interceptions: -2 Points
Sacks: -.5 Points
Passing Yards: 25 Yards = 1 point
Pick Sixes Thrown: -4 Points
Rushing
Rushing Touchdowns: 6 Points
Rushing Yards: 10 Yards =
1 point
Receiving
Reception Touchdowns: 6 Points
Receptions: .25 Points
Reception Yards: 10 Yards = 1 Point
Kick & Punt Returning
Return Touchdowns: 6 Points
Miscellaneous
2-Point Conversions: 2 Points
Fumbles Lost: -2 Points
Offensive Fumble Return TD: 6 Points
Kickers
Field Goal 0-19 Yards: 3 Points
Field Goal 20-29 Yards: 3 Points
Field Goal 30-39 Yards: 4 Points
Field Goal 40-49 Yards: 5 Points
Field Goal 50+ Yards: 6 Points
Point After Attempt Made: 1 Point
Point After Attempt Missed: -1 Point
Defense/Special Teams
Points Allowed 0 points: 10 Points
Points Allowed 1-6 points: 7 Points
Points Allowed 7-13 points: 4 Points
Points Allowed 14-20 points: 2 Points
Points Allowed 21-27 points: 0 Points
Points Allowed 28-34 points: -1 Points
Points Allowed 35+ points: -4 Points
Sack: 1 point
Interception: 2 Points
Fumble Recovery: 2 Points
Touchdown: 6 Points
Safety: 2 Points
Block Kick: 2 Points
Kickoff and Punt Return Touchdowns: 6 Points
4th Down Stops: 1 Point
Bonus Offense
Passing
Passing Yards (Bonus 1): 300 Yards = 6 Points
Passing Yards (Bonus 2): 400 Yards = 8 Points
Passing Yards (Bonus 3): 500 Yards = 10 Points
Rushing
Rushing Yards (Bonus 1): 100 Yards = 6 Points
Rushing Yards (Bonus 2): 150 Yards = 8 Points
Rushing Yards (Bonus 3): 200 Yards = 10 Points
Receiving
Reception Yards (Bonus 1): 100 Yards = 6 Points
Reception Yards (Bonus 2): 150 Yards = 8 Points
Reception Yards (Bonus 3): 200 Yards = 10 Points
Scoring Options
Fractional Points: Yes
Negative Points: Yes
Explanation:
This system is the best for multiple reasons:
- 12 Total Teams
- Since there are 12 teams and each have to start 2 quarterbacks, it makes things interesting due to everyone not able to have a bye week quarterback, which makes the draft intense for the position
- NO WAIVERS! Why do leagues like to be socialist where the worst player at the time gets a player in free agency that everyone wants just because they are awful? First come, first serve in America. This makes each player have to keep up with news around the league and act fast on Sundays when injuries occur or a player blows up out of no where. No waivers are great when your league is full of champions instead of complainers.
- Head-to-Head match-ups with no divisions makes the league equal and competitive
- All the bonus points make every position equal. Why make one position better than the other? Equal it out and let's play.
- NO PPR leagues. Waste of time and each catch should only be worth .25 points. Earn your points through yardage and touchdowns.
These are only 6 reasons why this is the best format. There are many more and you can guess them by looking at the information provided and email me at ffltalk@gmail.com.
Let me know if you have any questions or comments
Cheers!
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